CA.SFU.FAS.UCC/Papers:2004-15

New Course Proposal - IAT 208-3 Drawing as Inquiry

T. Calvert, School of Interactive Arts and Technology

February 15, 2004

Calendar Information

Course Number: IAT 208

Course Title: Drawing as Inquiry

Credit Hours: 3 Vector: 0-3-1

Course Description

An overview of the various forms and languages of drawing as both a critical and creative research tool. Activities and projects in each unit offer opportunities to understand and apply drawing as a medium for visual thinking and conceptualization. Related social and gender concerns are investigated to contextualize figurative representations within a broader cultural framework.

Prerequisite:

TECH 101-3, IAT 101-3, CMPT 120-3, CMPT 125-3, TECH 114-3 or equivalents.

Recommended: None.

Corequisite: None.

Special Instructions: Students with credit for IART 216, 217 and 218 may not take this course for further credit.

Course(s) to be dropped if this course is approved:

IART 216-1 Drawing: Forms and Languages, IART 217-1 Drawing: Anatomy and Gesture and IART 218-1 Drawing: Picturing Time.

Rationale for Introduction of this Course

This course consolidates three 1-credit module-based (5 week) courses into a single 3-credit semester-based course.

Will this be a required or elective course in the curriculum; probable enrolment when offered?

Lower Division Media Elective; enrolment estimated at 50 per year.

Scheduling and Registration Information

Indicate Semester and Year this course would be first offered and planned frequency of offering thereafter.

2004-3 and annually thereafter.

Which of your present CFL faculty have the expertise to offer this course? Will the course be taught by sessional or limited term faculty?

Qualified individuals currently exist within the faculty.

Are there any proposed student fees associated with this course other than tuition fees?

No.

Is this course considered a `duplicate' of any current or prior course under the University's duplicate course policy? Specify, as appropriate.

This course duplicates IART 216-1, IART 217-1, IART 218-1.

Resource Implications

Note: Senate has approved (S.93-11) that no new course should be approved by Senate until funding has been committed for necessary library materials. Each new course proposal must be accompanied by a library report and, if appropriate, confirmation that funding arrangements have been addressed.

Provide details on how existing instructional resources will be redistributed to accommodate this new course. For instance, will another course be eliminated or will the frequency of offering of other courses be reduced; are there changes in pedagogical style or class sizes that allow for this additional course offering.

This course will use the resources already in place for the three 1-credit modules it replaces.

Does the course require specialized space or equipment not readily available in the department or university, and if so, how will these resources be provided?

No.

Does this course require computing resources (e.g. hardware, software, network wiring, use of computer laboratory space) and if so, describe how they will be provided.

No new resources are required by virtue of this course consolidation. The required software and hardware are already available in the campus labs.

Course Outline

Course Objectives

In this course students will learn to:

Course Description

This course presents an overview of the various forms and languages of drawing as both a critical and creative research tool. Activities and projects in each unit will offer

opportunities to understand and apply drawing as a medium for visual thinking and conceptualization.

Students will first learn perspective rendering techniques through studies of architectural forms and spaces. Building upon this foundation, students will then apply these fundamental skill sets to the representation of human forms and identities. An overview of anatomical structures and proportions will prepare students for pursuits in character animation and storyboarding. Related social and gender concerns will be investigated to contextualize representations within a broader cultural framework.

The final component of this course addresses drawing in the context of a digital environment. Students will transfer their knowledge of traditional drawing techniques to computer imaging software and hardware. This shift affords students the opportunity to begin explorations in time-based media and two-dimensional animation.

Several learning methodologies including lectures, workshop demonstrations, film screenings, visiting guests, and field trips are used to develop practical skills.

Assignments are designed to apply in-class lessons to practical applications. Students are expected to critically analyze their processes, methodologies, and project outcomes, as well as those of their peers.

Delivery Method: Studio Lab (SL)

Learning Activities and Evaluation:

Web Presentations -1 hour

Lecture sessions - 1.5 hours

Workshop sessions - 1.5 hours

Activities and Assignments - 3.5 hours

Total Hours - 7.5 hours

Visual Research and Documentation Project 1: 30%

Visual Research and Documentation Project 2: 30%

Visual Research and Documentation Project 3: 30%

Participation and Attendance: 10%

Texts, Resources & Materials

There are no textbook requirements for this class. However, students are required to purchase a materials package from the SFU bookstore (approximate value $40.00).