New Course Proposal – IAT 333-3

Interaction Design Praxis: Practice & Methods

Interaction Design Stream

R.G. Taylor

School of Interactive Arts and Technology

November 22, 2004

Calendar Information

Course Number: IAT 333-3

Course Title: Interaction Design Praxis: Practice & Methods

Credit Hours: 3 (lecture-tutorial-lab)

Course Description

This course examines concepts of design practice and related design methods for interaction designers. Students will be introduced to concepts of practice such as reflective practice. Students will review a wide range of methods focused on conceptualization, use experience, situated use. These include pattern language, prototyping, scenarios, role-playing and enactment, body/mind storming, design games, design happenings, participatory design and the use of workshops. In addition to readings, students will engage in exploratory design method projects.



Prerequisite: IAT 232 - Prototyping and Human Factors; IAT 3xx – Programming Prototypes

Recommended: IAT 3xx – Cognition in Rich Sensory (Interactive) Environments

Corequisite: None.

Special Instructions: None.

Course(s) to be dropped if this course is approved:

None.





Rationale for Introduction of this Course



Will this be a required or elective course in the curriculum; probable enrolment when offered?

This is a core required course for the Interaction Design Stream. It is an elective for other streams. The expected registration would be 100 students per year.


Scheduling and Registration Information

Indicate Semester and Year this course would be first offered and planned frequency of offering thereafter.

First offering: 2005-3 and thereafter

Which of your present CFL faculty have the expertise to offer this course? Will the course be taught by sessional or limited term faculty?

SIAT Faculty

Are there any proposed student fees associated with this course other than tuition fees?

No.

Is this course considered a `duplicate' of any current or prior course under the University's duplicate course policy? Specify, as appropriate.

No.

Resource Implications

Note: Senate has approved (S.93-11) that no new course should be approved by Senate until funding has been committed for necessary library materials. Each new course proposal must be accompanied by a library report and, if appropriate, confirmation that funding arrangements have been addressed.

Provide details on how existing instructional resources will be redistributed to accommodate this new course. For instance, will another course be eliminated or will the frequency of offering of other courses be reduced; are there changes in pedagogical style or class sizes that allow for this additional course offering.

This is a new course.

New course materials will be required.

Does the course require specialized space or equipment not readily available in the department or university, and if so, how will these resources be provided?

No.

Does this course require computing resources (e.g. hardware, software, network wiring, use of computer laboratory space) and if so, describe how they will be provided.

This course will require access to standard SIAT computer-equipped teaching lab with appropriate software applications.

Course Outline

Course Objectives
Learning outcomes expected for students include:


Topics

This course examines concepts of design practice and related design methods for interaction designers. Interaction design requires design actions to be situated and to highly involve participation of individuals and stakeholders in the design process. This course explores the range of relevant techniques and methods for Interaction Design. In addition, the course introduces the conceptual context of Reflective Practice as mode of understanding and discussing the design process.


Students will be introduced to concepts of practice such as reflective practice. Students will review a wide range of methods focused on conceptualization, use experience, situated use. These include pattern language, prototyping, scenarios, role-playing and enactment, body/mind storming, design games, design happenings, participatory design and the use of workshops. In addition to readings, students will engage in exploratory design method projects.


Lectures and readings complement the studio assignments.


Grading


Text, Resources & Materials:

Course Pak


Note: These outlines are drafts and are subject to change. Official textbook list should be consulted