New Course Proposal – IAT 338-3

Interactive Prototypes

Interaction Design Stream

School of Interactive Arts and Technology

March 11, 2005

Revision B

Calendar Information

Course Number: IAT 338-3

Course Title: Interactive Prototypes

Credit Hours: 3 Vector: 1.5:0:1.5 (lecture-tutorial-lab)

Course Description

Develops programming and scripting skills for developing combined software, and hardware prototype versions of interactive products and systems. Emphasizes high level programming skills such as MAX and Flash in conjunction with hardware/sensor systems that enable students to develop working prototypes of their projects for design and testing. Types of programming projects will include software, interactive systems, network and web-based systems, wearables, and mobile devices.


Prerequisite: Completion of 48 credits, including IAT 231 and IAT 232. Students with credit for IART 313, 314 or 315 cannot take this course for further credit.

Recommended: None

Corequisite: None.

Special Instructions: None.

Course(s) to be dropped if this course is approved:

None





Rationale for Introduction of this Course



Will this be a required or elective course in the curriculum; probable enrolment when offered?

This is a core required course for the Interaction Design Stream. It is an elective for other streams. The expected registration would be 30 students per offering.


Scheduling and Registration Information

Indicate Semester and Year this course would be first offered and planned frequency of offering thereafter.

2005-3

Which of your present CFL faculty have the expertise to offer this course? Will the course be taught by sessional or limited term faculty?

Wakkary

Are there any proposed student fees associated with this course other than tuition fees?

No.

Is this course considered a `duplicate' of any current or prior course under the University's duplicate course policy? Specify, as appropriate.

No.

Resource Implications

Note: Senate has approved (S.93-11) that no new course should be approved by Senate until funding has been committed for necessary library materials. Each new course proposal must be accompanied by a library report and, if appropriate, confirmation that funding arrangements have been addressed.

Provide details on how existing instructional resources will be redistributed to accommodate this new course. For instance, will another course be eliminated or will the frequency of offering of other courses be reduced; are there changes in pedagogical style or class sizes that allow for this additional course offering.

This is a new course.

New course materials will be required.

Does the course require specialized space or equipment not readily available in the department or university, and if so, how will these resources be provided?

No.

Does this course require computing resources (e.g. hardware, software, network wiring, use of computer laboratory space) and if so, describe how they will be provided.

This course will require access to standard SIAT computer-equipped teaching lab with appropriate software applications.

Course Outline

Course Objectives
Learning outcomes expected for students include:

Topics

This course examines options for rapid prototyping interactive products and systems using a range of programming and scripting tools for both virtual and physical applications. The objective is to assist students to develop the working knowledge needed to support the design, development and assessment of new ideas by providing the anticipated audience with hands-on exposure to operational products and systems.


The first half of the course begins with a survey of prototyping skills and techniques currently used to support the development of range of virtual interactive products and systems. In the second half of the course students will be introduced to the hardware and sensor technology needed to prototype physical interactive products and systems. Related projects throughout the course will include prototyping exercises for software, interactive systems, network and web-based systems, wearables, and mobile devices.


Lectures and readings complement the studio assignments by providing an historical, theoretical and critical understanding of the techniques explored.



Grading


Text, Resources & Materials:

Course Pak including readings from:


Web Resources:


www.Cycling74.com - Web Resources for Max/MSP

www.MakingThings.Com - Web Resources for Teleo hardware interface

www.Phidgets.com - Web Resources for Phidgets hardware interface


Note: These outlines are drafts and are subject to change. Official textbook list should be consulted