Course Number: IAT 411-3
Course Title: Ubiquitous, Mobile and Wearable Computing Design Studio I
Credit Hours: 3 Vector: 1:0:2 (lecture-tutorial-lab)
Course Description
Focuses on the design, fabrication and testing of prototype
interactive products and systems. The thematic investigation will
change each year and will focus on topics central to evolving
developments in ubiquitous, mobile and wearable computing. Students
will be expected to produce operational prototypes for testing and
evaluation.
Prerequisite: Completion of 69 credits, including IAT 231 and IAT 232.
Recommended: IAT 332; IAT 333, IAT 335, IAT 338.
Corequisite: None.
Special Instructions: None.
Course(s) to be dropped if this course is approved:
None.
Will this be a required or elective course in the curriculum; probable enrolment when offered?
Students in the Interaction Design Stream are required
to take two of IAT 411, IAT 412 and IAT 400. The expected registration
would be 20-30 students per offering.
Indicate
Semester and Year this course would be first offered and planned
frequency of offering thereafter. Fall
2005-3 Which
of your present CFL faculty have the expertise to offer this course?
Will the course be taught by sessional or limited term faculty? Budd,
Wakkary Are
there any proposed student fees associated with this course other
than tuition fees? No. Is
this course considered a `duplicate' of any current or prior course
under the University's duplicate course policy? Specify, as
appropriate. No. Note:
Senate has approved (S.93-11) that no new course should be approved
by Senate until funding has been committed for necessary library
materials. Each new course proposal must be accompanied by a library
report and, if appropriate, confirmation that funding arrangements
have been addressed. Provide
details on how existing instructional resources will be redistributed
to accommodate this new course. For instance, will another course be
eliminated or will the frequency of offering of other courses be
reduced; are there changes in pedagogical style or class sizes that
allow for this additional course offering. This
is a new course. New
course materials will be required. Does
the course require specialized space or equipment not readily
available in the department or university, and if so, how will these
resources be provided? No. Does
this course require computing resources (e.g. hardware, software,
network wiring, use of computer laboratory space) and if so, describe
how they will be provided. This
course will require access to standard SIAT computer-equipped
teaching lab with appropriate software applications. Develop
an understanding of issues central to evolving developments in
ubiquitous, mobile and wearable computing Develop
methods to analyse a design situation
specific to the Studio Theme and identify options for improvements
or enhancements to that situation using new technologies
Develop
skills and knowledge in designing and prototyping ubiquitous, mobile
and wearable computing applications. The
Studio Design sequence of courses (Studio Design 1 and Studio Design
2) will focus on the design, fabrication and testing of prototype
interactive products and systems. The thematic investigation will
change each year and will address topics central to evolving
developments in ubiquitous, mobile and wearable computing. Students
will be expected to produce operational prototypes for testing and
evaluation in each Studio. Students will
identify and develop new ideas related to the specific theme of the
Studio. Projects will be comprehensive in nature and will address
both the social and technical aspects of the Studio Theme. Course
evaluation will focus on design process and will include: analysis of
design situation; choice of design methods; creativity of proposed
solution; and effectiveness of solution Lectures
and readings complement the studio assignments by providing
historical, theoretical and critical background relevant to the
Studio theme. Project
Brief 10% Concept
Presentation 20% Final
Presentation 40% Documentation 20% Class
Participation 10% Text,
Resources & Materials: Course
Pak including readings from: Bass,
L., Mann, S., Siewiorek, D., and Thompson, C. (1997) Issues in
Wearable Computing: A CHI 97 Workshop, SSIGCHI Bulletin Vol.29 No.4,
October 1997 Bergman,
Eric. (2000) Information Appliances and Beyond: Interaction Design
for Consumer Products, San Francisco, California: Morgan Kaufmann
Publishers Johnson,
S. (1997). Interface Culture: How New Technology Transforms the Way
W Create & Communicate, New York: Basic Books Kelley,
Tom. (2001). The Art of Innovation, New York, New York: Doubleday Norman,
D. (1998). The Invisible Computer, Cambridge, Massachusetts: The MIT
Press Thackara,
J. (2001). The Design Challenge of Pervasive Computing, Association
for Computing Machinery, Interactions May/June 2001 Web
Resources: www.Cycling74.com
- Web Resources for Max/MSP www.MakingThings.Com
- Web Resources for Teleo hardware interface www.Phidgets.com
- Web Resources for Phidgets hardware interface Note:
These outlines are drafts and are subject to change. Official
textbook list should be consultedScheduling and Registration Information
Resource Implications
Course Outline
Course Objectives
Learning
outcomes expected for students include:
Topics
Grading