Course Number: IAT 412-3
Course Title: Design Studio 2: Ubiquitous, Mobile & Wearable Computing
Credit Hours: 3 Vector: 1:0:2 (lecture-tutorial-lab)
Course Description
Focuses on the design, fabrication and testing of prototype
interactive products and systems. The thematic investigation will
change each year and will focus on topics central to evolving
developments in ubiquitous, mobile and wearable computing. Students
will be expected to produce operational prototypes for testing and
evaluation. Topics selected by faculty for 412 will differentiate
this course from 411-3 – the other ID studio course that will
be offered in a different term to 412.
Prerequisite: IAT 231- Visualizing Interaction; IAT 232- Prototyping and Human Factors
Recommended: IAT 338-3 Interactive Prototypes; IAT 3335-3Analysis of Design Situations; IAT 333-3 Interaction Design Praxis; IAT 332-3 Interaction Design Evaluation
Corequisite: None.
Special Instructions: None.
Course(s) to be dropped if this course is approved:
None.
Will this be a required or elective course in the curriculum; probable enrolment when offered?
Students in the Interaction Design Stream are required to take Design Studio 1 & 2 or the Integration Project. The expected registration would be 20-30 students per offering.
Indicate Semester and Year this course would be first offered and planned frequency of offering thereafter.
Spring 2006-1
Which of your present CFL faculty have the expertise to offer this course? Will the course be taught by sessional or limited term faculty?
Wakarry, Budd
Are there any proposed student fees associated with this course other than tuition fees?
No.
Is this course considered a `duplicate' of any current or prior course under the University's duplicate course policy? Specify, as appropriate.
No.
Note: Senate has approved (S.93-11) that no new course should be approved by Senate until funding has been committed for necessary library materials. Each new course proposal must be accompanied by a library report and, if appropriate, confirmation that funding arrangements have been addressed.
Provide details on how existing instructional resources will be redistributed to accommodate this new course. For instance, will another course be eliminated or will the frequency of offering of other courses be reduced; are there changes in pedagogical style or class sizes that allow for this additional course offering.
This is a new course.
New course materials will be required.
Does the course require specialized space or equipment not readily available in the department or university, and if so, how will these resources be provided?
No.
Does this course require computing resources (e.g. hardware, software, network wiring, use of computer laboratory space) and if so, describe how they will be provided.
This course will require access to standard SIAT computer-equipped teaching lab with appropriate software applications.
Develop an understanding of issues central to evolving developments in ubiquitous, mobile and wearable computing
Develop methods to analyse a design situation specific to the Studio Theme and identify options for improvements or enhancements to that situation using new technologies
Develop skills and knowledge in designing and prototyping ubiquitous, mobile and wearable computing applications.
The Studio Design sequence of courses (Studio Design 1 and Studio Design 2) will focus on the design, fabrication and testing of prototype interactive products and systems. The thematic investigation will change each year and will address topics central to evolving developments in ubiquitous, mobile and wearable computing. Students will be expected to produce operational prototypes for testing and evaluation in each Studio.
Students will identify and develop new ideas related to the specific theme of the Studio. Projects will be comprehensive in nature and will address both the social and technical aspects of the Studio Theme. Course evaluation will focus on design process and will include: analysis of design situation; choice of design methods; creativity of proposed solution; and effectiveness of solution
Lectures and readings complement the studio assignments by providing historical, theoretical and critical background relevant to the Studio theme.
Grading
Project Brief 10%
Concept Presentation 20%
Final Presentation 40%
Documentation 20%
Class Participation 10%
Text,
Resources & Materials:
Course Pak including readings from:
Bass, L., Mann, S., Siewiorek, D., and Thompson, C. (1997) Issues in Wearable Computing: A CHI 97 Workshop, SSIGCHI Bulletin Vol.29 No.4, October 1997
Bergman, Eric. (2000) Information Appliances and Beyond: Interaction Design for Consumer Products, San Francisco, California: Morgan Kaufmann Publishers
Johnson, S. (1997). Interface Culture: How New Technology Transforms the Way W Create & Communicate, New York: Basic Books
Kelley, Tom. (2001). The Art of Innovation, New York, New York: Doubleday
Norman, D. (1998). The Invisible Computer, Cambridge, Massachusetts: The MIT Press
Thackara, J. (2001). The Design Challenge of Pervasive Computing, Association for Computing Machinery, Interactions May/June 2001
Web Resources:
www.Cycling74.com - Web Resources for Max/MSP
www.MakingThings.Com - Web Resources for Teleo hardware interface
www.Phidgets.com - Web Resources for Phidgets hardware interface
Note: These outlines are drafts and are subject to change. Official textbook list should be consulted